You’re invited to

The Intermission: Grad Show

When

Tuesday, April 19, 2016

Industry Reception

4:30pm—7pm

Doors Open

7pm—11pm

Where

The Liberty Grand

25 British Columbia Rd, Toronto

The Intermission is the 2016 York/Sheridan Program in Design’s annual showcase of the best work produced by its graduating class. It is a night for the industry to connect with emerging designers and explore their works, and for students to celebrate their past four years of hard work with you!

Getting to the Show

Getting to the Show

TTC
29 Dufferin → Saskatchewan Rd
504 King → Dufferin St
509 Harbourfront → Manitoba Dr
GO
Lakeshore West → Exhibition
Get directions on Google Maps

Frequently Asked Questions

Is the show free?

Yes, absolutely. However, we do help fund the event through sponsorships. If you’re interested in supporting this or future years, get in touch.

What can I expect to see and do at the show?

The show is an opportunity to browse the work and meet in-person with grads from one of Canada’s top design programs.

Will there be drinks?

Yes, we’ll have a cash bar available throughout the night.

What is the 'Industry Reception' portion of the show?

We dedicate a part of the night exclusively to people working in the design and creative industries. All students will be there to answer any questions about their work and experience. No ticket or registration is required.

I'll be at FITC on April 19th. Can I still come?

Definitely! The FITC schedule ends at 6pm on April 19th. We’re open until 11pm, so there’s lots of time if you’d like to swing by in the evening.

Where can I park my car?

There is a parking area located beside the Liberty Grand that will be available.

Come Meet the Cast!

Let us know if you're coming on Facebook and add the event to your calendar. We hope to see you there!

Grad Show Liberty Grand, TorontoApril 19
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Physical Computing
Solo

By redesigning household devices, my goal was to help seniors perform certain tasks more easily; giving them greater independence to remain living in their own homes longer.

Research: Senior Citizens

My ninety-seven-year-old grandmother broke her hip four years ago. Due to her limited mobility and declining health, she has since been living with my parents. Through this experience, I have become more aware of some of the challenges seniors face carrying out tasks independently on aday-to-day basis.

The population is aging globally. According to Statistics Canada, nearly one in six Canadians are aged 65 and older, and in 2024, about one in five Canadians will be aged 65 and older. The majority of seniors want to live independently in their own homes for as long as possible, but the common health effects associated with aging, such as vision impairment, mobility restrictions, arthritis, etc., can make living alone difficult. We, as a society, need to plan how we can make seniors as independent as possible, so that they are content, and fewer resources are needed to take care of them.

After interviewing senior family members aged58-95, I learned thatday-to-day activity restrictions and needs are specific and unique to each person, or unique to a disability such as hearing loss.

In learning the Arduino open-source electronics platform (consisting ofeasy-to-use software, circuit boards, and sensors) I began thinking about how seniors could benefit from customized creations. My solution was to redesign household devices for a specific disability to make tasks easier for seniors with that disability.

Process: Redesigning a Remote Control Device

I began my exploration by attempting to solve a problem. My grandmother only watches one TV show: Wheel of Fortune every evening at 7 o’clock. She cannot turn the TV on, guide to the channel and set her desired volume by herself because it is a complicated and intimidating process for her. She relies on my parents to set the show up for her every evening. How can my grandmother have the independence to set the show up by herself?

My proposed solution was a customized device. What if there was a pre-programmed remote control with a single button that would turn the TV on, navigate to the channel Wheel of Fortune is on, and set her desired volume in a single click?

Two challenges I faced were: thinking about how this device could be easy to learn and use, as well as how to make this device look less intimidating.

Does it have to look like a remote? How can an intuitive device replicate the process of turning a single-button-remote-control on or off? A tilt sensor recognizes two orientations: up or down. Using a tilt sensor and an Arduino, I created a prototype of a device that turns on or off an image in Processing. The idea is that the user, or my grandmother, would turn the TV on or off by turning the object over. The user would receive feedback based on the orientation of the object: up or down.

I then made a prototype of what the actual object would look like. I decided to make the object resemble the wheel in Wheel of Fortune. The wheel shape provides constraints because there are only two flat surfaces on the object, and only two state options: off or on. An LED could be added to the ON state for added feedback.

The same principles could be applied to a cubed object with six options controlled by orientation. Using Arduino, xBees (bluetooth-like radios), an accelerometer, and Processing, I created a prototype of a cubed TV remote control can navigates to five pre-programmed channels or off. The side of the cube that faces up determines the function. Channels arere-programmableand could include anything: news, weather, sports, music, game shows, cooking, etc,. I used five non-representational shapes to represent each side and an X for off.

See demo video of the remote in action.

Cube Remote Control Demo from Joanna Lepiesza on Vimeo.

Process: Redesigning a Doorbell

A senior family friend of mine has trouble hearing. She leaves her front door wide open all the time incase someone comes to her door. How can she be notified in another way so that she can keep her door locked?

I created a prototype of a wearable doorbell. The button sends a signal to a wearable device with